Check to the Left Side the INFO about each Epic Boss (Generic info, Advices, Where to find the Beacons, Table Loots and Epic Groups' Links)

Check to the Right Side the imagens to jump into the WMC Hunting and Training Grounds.

Enclave Assault

Enclave AssaultComponents to launch:  2 Enclave Beacons (acquired from "Orbital Assault Defense" mission, in the Artemis Station area.
Timing: 48 hours
Level required: 350+
Player slots: 20
Epic Boss Health: 20,000,000
Team Health: 7,500,000
Ratio required: 2.7:1

Epic Groups:

WMC Enclave Assault Training

WMC Enclave Assault Expert

Enclave Assault Training
Enclave Assault Rebel StrikeForce Training

Enclave Elite

No Cap Enclave

THEF Enclaves

Arachis-Black Lithid-Hydra-Mortifex-Gorgon-Enclave-Slayers

>V< Valkyrie: Gorgan - Asphodel - Typhon - Enclave

T.E.A.R.S. - Typhon Enclave Assault Rebel StrikeForce

Powerful Enclave Assault


Special:

Enclave goes enraged when his health drops under 20%
The Enclave Assault uses:

2 Enclave Flagship (4 in enraged phase)
  • Cannot be jammed
  • Proc rate: 80%
  • Damage: 25-75
  • Average damage/attack: 40
4 Support Drones (4 in enraged phase)
  • Xeno Flying
  • Canot be jammed using general assault jammers. Flying or xeno jams are needed.
  • Proc rate: 60%
  • Healing: 20
  • Avg healing/attack: 12
  • On proc: Jams 2 assaults.
10 Xeno Paratroopers (16 in enraged phase)
  • Xeno Infantry
  • Cannot be jammed using general assault jammers. Infantry or xeno jams are needed.
  • Proc rate: 50%
  • Damage: 8-22
  • Avg dmg/attack: 7.5

SETUP sugestions:

The 4 Support Drones MUST be countered (jammed) or they will get rid on 5 (on an average rate) of your assault units.

Since the Drones and the Paratroopers are both xeno type, this is not going to be a problem if you use "xeno jammers" units enough, placed above your hitters.

Tactical Infantry is good since they can jam flying units and have a high damage against Epic Bosses.

Sharpshooters are awesome and can jam xeno units.

Enforcer Mechs are mission drop units easiest to collect than Sharpshooters, with a highest chance to jam enemy xeno units but with a very low damage against the Epic, compared with the Sharpshooters.

A full compliment of Viral Clusters as structures will keep jamming many of the Xeno Infantry and will be very helpful in the enraged phase.

This Epic Event doesn't heal a lot, but deals pretty damage to the Team Health, so it is more important deal high damage and heal as far as posible to keep a good ratio and don't be harming the Team.

Keep dealing damage enough is better than heal a lot if you can keep a good ratio (because that will save your stamina efficience).



Table Loot:

0: Not enough damage.
102,400: 1 Burning Enclave Token
263,000: 3 Burning Enclave Tokens
400,000: 3 Burning Enclave Tokens + 1 Aerial Assault Token
608,000: 5 Burning Enclave Tokens + 1 Aerial Assault Token
802,000: 5 Burning Enclave Tokens + 3 Aerial Assault Tokens
988,000: 8 Burning Enclave Tokens + 3 Aerial Assault Tokens (Most efficient tier)
1,440,000: 11 Burning Enclave Tokens + 3 Aerial Assault Tokens
2,002,000: 11 Burning Enclave Tokens + 5 Aerial Assault Tokens
2,502,000: 15 Burning Enclave Tokens + 5 Aerial Assault Tokens
4,015,000: 15 Burning Enclave Tokens + 8 Aerial Assault Tokens

Host Table Loot:

0: 3 Burning Enclave Tokens + 1 Aerial Assault Token
158,000: 5 Burning Enclave Tokens + 1 Aerial Assault Token
406,000: 5 Burning Enclave Tokens + 3 Aerial Assault Tokens
550,000: 8 Burning Enclave Tokens + 3 Aerial Assault Tokens (Most efficient tier)
1,112,000: 11 Burning Enclave Tokens + 3 Aerial Assault Tokens
1,605,000: 11 Burning Enclave Tokens + 5 Aerial Assault Tokens
2,022,000: 15 Burning Enclave Tokens + 5 Aerial Assault Tokens
3,600,000: 15 Burning Enclave Tokens + 8 Aerial Assault Tokens